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About me

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You can call me Althea or Reiko, I like 'em both! 

I'm a Game Design Engineer with my core experience in Godot Engine and Unreal Engine. I also have experience in programming in C++, Python, and Swift.

I also have a background in art, digital animating and painting, with some experience in Maya.

Video Games

Hangman

by Pixel Poxet

A simple yet creepy twist on the classic game Hangman. This was a school project for GAM135 class at the University of Silicon Valley.

As a team engineer, I built the base of the game background and programmed the life system UI and multiple-ending functionality.

A game in progress using Unreal Engine 5. I am currently the Engineer Lead for this project. I am responsible for delegating tasks amongst other engineers as well as communicating between departments. I have worked on various parts of the project, including AI behavior and event-triggered platforming

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Art by Jasmine Atengco

Echoes of Anya

a USV Game Studio 2 Project

Next Best  Thing

by Pixel Poxet

A game created for Global Game Jam 2024's theme: Make Me Laugh.

Made using Godot Engine 4 and Dialogic 2 plug-in

I worked on various mini-games as well as the logic that loaded between scenes.

Currently a work in progress.

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2d Art

Animation

Animations

Animations

Animations
supervillain backstory 2016 animatic

supervillain backstory 2016 animatic

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apple_lights

apple_lights

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sb039

sb039

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