

Game Design Engineer student at University of Silicon Valley
About me

You can call me Althea or Reiko, I like 'em both!
I'm a Game Design Engineer with my core experience in Godot Engine and Unreal Engine. I also have experience in programming in C++, Python, and Swift.
I also have a background in art, digital animating and painting, with some experience in Maya.
Video Games
Hangman
by Pixel Poxet
A simple yet creepy twist on the classic game Hangman. This was a school project for GAM135 class at the University of Silicon Valley.
As a team engineer, I built the base of the game background and programmed the life system UI and multiple-ending functionality.
A game in progress using Unreal Engine 5. I am currently the Engineer Lead for this project. I am responsible for delegating tasks amongst other engineers as well as communicating between departments. I have worked on various parts of the project, including AI behavior and event-triggered platforming

Art by Jasmine Atengco
Echoes of Anya
a USV Game Studio 2 Project
Next Best Thing
by Pixel Poxet
A game created for Global Game Jam 2024's theme: Make Me Laugh.
Made using Godot Engine 4 and Dialogic 2 plug-in
I worked on various mini-games as well as the logic that loaded between scenes.
Currently a work in progress.

2d Art

Animation
Animations
Animations


supervillain backstory 2016 animatic

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